Wednesday, January 28, 2015

Avatar: The Last Airbender vs. The Legend of Korra - Critically Compared



Avatar: The Last Airbender vs. The Legend of Korra


Hallo friends, and welcome back to another episode of Critically Compared. This time, I will compare my two favorite cartoons in recent memory: Avatar: The Last Airbender and The Legend of Korra.


In case you don’t know, Korra is the sequel series to Avatar. It is set 70 years after Avatar and features a new cast of characters.


The final season of The Legend of Korra just ended, so I thought this would be the perfect time to compare the two series.


So who will win? The children’s cartoon that an entire generation fell in love with, or its successor, another fantastic show directed towards an older audience.


Read on to find out! Also, Spoilers Ahead. Obviously.


Sunday, January 25, 2015

Saturday, January 24, 2015

Monday, January 19, 2015

Saturday, January 17, 2015

Floppy Giraffe Trailer


My step-brother and some of his friends made a game....

It's definitely GOTY.

Check it out!

Tuesday, January 13, 2015

Guest Review: Watch_Dogs (PS4 Version)





(This review was guest written by Bioware enthusiast and Australia Day celebrator Ryan Mains)



So...Watch_Dogs. What can I truly, honestly say about Ubisoft's ambitious open-world hacking game that hasn't already been said? Well, I suppose to make it easier, I'll break it into parts. NOTE: To justify the use of that picture, I will refer to the game as Watch_Doge from here on out. 

Story

  Seriously, the DVD costs 12 dollars.
You have no excuse. 
Watch_Doge's story focuses largely on Aiden Pearce, a hacker who, after the murder of his niece during an attempt on his life, embarks on a path of revenge against the criminals responsible. In doing so, he uncovers a much larger conspiracy that is strangely absent from the game's promotional material. Watch_Doge major issue is that the actually interesting characters don't receive enough time in the plot, like sociopathic fixer Jordi Chin or mob boss Lucky Quinn, and are instead shafted in favor of less interesting (and sometimes ridiculous) characters, like French/Swedish/vaguely European hacker Clara Lille and stereotypical gangsta/top enforcer Anthony "Iraq" Warde. (Why is it
so hard to write realistic black characters in a world where The Wire exists?)

On that note, that lets me talk about a major pet peeve of mine that is in every Ubisoft game. Essentially, the game introduces a big bad for one mission, then has them vanish for much of the plot in favor of their top enforcer, who actually drives the plot forward. For instance, Woodes Rogers to Governor Torres in AssCreed4, Cesare Borgia to The Spainard in AssCreed: Brotherhood, Vaas Montengro to Hoyt Volker in Far Cry 3, and yes, Iraq to Lucky Quinn in Watch_Doge. Why do we
introduce major villains only for them to play hardly any role in the actual plot? While I get it builds suspense for the villian's actual appearance, it also leaves me disappointed. I got my big climactic battle with the enforcer and crushed his army after killing him, why should I care about you, useless old man hiding behind a wall?

The only other major issue story-wise is that the supporting cast is kinda sorta way more interesting than Aiden, who is kind of a bland, generic anti-hero. I get his motivations, but his only real emotions are anger, sadness, and this vague look that can be described as that feeling you get when you have other work to do, but you have to sit through a boring lecture in class. Every member of Aiden's team deserves a DLC pack dedicated to them. Heck, T-Bone already got his. Where's Jordi's epic Hitman-esque DLC pack? That'd be great. Watch_Doge also semi-remedies the whole "weaksauce Big Bad needs plot-driving enforcer" cliche by giving us Damien Brenks, Aiden's hacking mentor and the true final villain of the game. Damien carries himself with such a chummy, smug bravado that he dominates every scene he's in, and the final confrontation with him is one of the most memorable endgames since the battle of Denerim in Dragon Age: Origins.

Anyway, Watch_Doge plot is a pretty strong revenge thriller/tech noir with an interesting cast of side characters, traditional Ubisoft cliches aside.


Overall Story Score: 4 out of 5

Gameplay

Watch_Doge shooting gameplay is solid, if somewhat infuriating, as the sheer amount of enemies for gunfights tends to cause the game to devolve into bullethell, with frustrating deaths ensured. The stealth gameplay, in which the player uses hacking, darkness, and a whacking stick to their advantage, is much more enjoyable thanks to the ever broken silenced Colt M1911 that works as Aiden's main weapon and renders the majority of guns useless because of how it's much easier to slow time and land headshots than it is to spray and pray. There's a certain thrill to distracting an enemy, clubbing him over the head, then darting into cover just as a sniper spots you.


Of course, when the enemy inevitably flees, you have to get in a car chase. And that's where the driving system rears its ugly head. Essentially, cars turn into ice skates as soon as you go a little too fast, trucks are useless and slow, and motorcycles are fun, if absurdly dangerous. The driving system doesn't feel quite as realistic as it should, as you hurtle irreparably out of control down the street, try to turn, and slide into a wall that immediately breaks as soon as you hit it. This is especially annoying in car chases, when the enemy apparently has telekinesis and can keep his goddamn truck in line while my sports car flies off a cliff because I'm trying to make a left turn.


Another notable thing not mentioned in promotions is the Digital Trips, in which Aiden stops to take a hallucinogenic drug that causes apparently awesome minigames. The best one of the four is Spider Tank, in which the player controls Aiden as he falls in love with an immortal woman, grows old, and dies as Queen's "Who Wants To Live Forever?" plays in the background. Just kidding, it's totally about Aiden rampaging around in a spider tank. The game has just the right amount of destructive mayhem to be enjoyable and never get old. The second best minigames is Psychedelic, in which Aiden bounces around on flowers, laughing and smiling like an actual character, as music straight out of the Great Gatsby plays. The minigames has a certain comedic quality that makes me love it so much. Of course, Madness, a driving game is enjoyable, because it's narrated by Damien, and Watch_Doge driving controls are not garbage just for a little bit. And then there's Alone, a bizarre Alan Wake-esque stealth experience, that is supposed to represent Aiden's guilt by having him...get
haunted by lighthouse monsters? Of course, people will disagree with me over the best and worst minigames, because that's just how minigames work. 

Anyway, the side missions in Watch_Doge are enjoyable, even if each one ends in a comically bad anti-climax. My favorite was Missing Persons, in which Aiden hunts a serial killer who poses his victims in strange fashions and leaves audio messages in which he describes a mysterious godlike voice urging him to kill people, which is either clever satire mocking bloodthirsty gamers or an awkward attempt to reference the cosmic horror elements of AssCreed. 

There's only room for one cosmic
horror detective story in my life. 
There's also Gun Shipping, in which you follow a series of weapon crates to a mysterious supplier, Human Trafficking, where Aiden busts a prostitution ring, and QR codes, in which Aiden uncovers a conspiracy within Dedsec, a shady Anonymous-expy that is somehow even more annoying. The major issue with each of the side quests is that they don't end with a particularly large setpiece. When you complete these missions, you usually just end up getting in a small gunfight or brief car chase. At the end of the 16 QR missions, you literally just hold down square for 5 seconds and defeat another hacker. I really don't like investing hours of time for nothing. 

Well, I suppose that's all the major gameplay features, and on a scale of 1 to 5, I'd give this a-OHRIGHTTHEHACKING. The hacking is by far the most interesting twist Ubisoft brings to Watch_Doge. Aiden can often use it to turn combat in his favor or offer interesting twists to missions, like following an enemy through a building with cameras or directing allies to safety. It can also be used to lose enemies in car chases, thought the rubber band AI makes it less about losing them and more about evading them long enough to hide. Chase sequences got less annoying when I figured that out. 

Another cool feature of the hacking is hacking phones. Normally, you use this to steal money from people, but since the game's missions gives you all the guns and cars for free, I use it to listen in on people's conversations. These conversations can range from funny (a man describes accidentally joining a technology-free cult) to crass and misogynistic (a guy justifies hitting his girlfriend, while another describes cheating on her with her sister) to downright sad (a man dying of cancer receives a phone call from his son). The conversations breath a surprisingly large amount of life into the city of Chicago, and can actually make you pause before you pull the trigger on an enemy. 

Overall, Watch_Doge gameplay is solid, with the hacking adding a neat twist, despite disappointing mission structure. 

Overall Gameplay Score: 4 out of 5

Graphics

I suppose I should get this out of the way. Watch_Doge's graphics are nowhere near the quality of the original demo shown at E3 2012, which is disappointing because Ubisoft's exact explanation for this is "Well, tough cookies." All in all, the graphics are pretty good, though nowhere near Skyrim or Assassins Creed levels of quality. 

Overall Graphics Score: 3 out of 5

Music

The licensed music tracks are rather hit-and-miss, as for every Break It Down or I Shall Not Be Moved, there is a Dangerous Tonight to drag it down. The game's background music is, however, fantastic, giving the game an excellent technoire feel. 

Overall Music Score: 4 out of 5

Final Grades

All in all, it's rather tragic that Watch_Doge never turned out the way it should have been. It could have been a masterpiece, but delays set it back. I almost don't want to give it a rating, because Ubisoft tried so hard and I can see the obvious effort here and there. But rate it, I shall. Ultimately, Watch_Doge is an ambitious game that simply couldn't live up to its own hype, but managed to be an enjoyable game nonetheless. 

Overall: 15 out of 20

Score: 75%

Notes

>Turns out there's actually a trope for the whole "enforcer is much more dangerous than the big bad" cliche: http://tvtropes.org/pmwiki/pmwiki.php/Main/DragonInChief 

>A lot of the music I liked was hardcore rap, strangely. *insert Pretty Fly for a White Guy joke*

>I really hope that they make a Jordi DLC, seeing as how T-Bone got one. 




Sunday, January 11, 2015

Quick Thoughts on the Last-Gen Version of Middle Earth: Shadow of Mordor

What I Have Seen of Shadow of Mordor on Last-Gen

So my brother recently felt the urge to purchase Middle Earth: Shadow of Mordor.

For the Xbox 360.

I immediately informed him that that was a terrible idea, since the game was most likely going to be terrible on last-gen. I suggested that he wait until he upgrades to current-gen, and then buy the game.

Still, he was stubborn (as little brothers tend to be), and insisted that I was wrong. Soon after he received the game for Christmas.

Hyped up from the rush of Christmas Day (My brother is still relatively young), he rushed downstairs and popped in Shadow of Mordor.

Quite honestly, the look on his face was priceless.

The game looks atrocious.

Anyone remember Carmen Sandiego: Secret of the Stolen Drums? No? Well, if you still have the original Xbox, you should pick it up. Anyway, I’m almost positive that CSSotSD looks just as good as Shadow of Mordor.


But I digress.

My brother has also told me that the loading times in the game are unbearably long.

I feel bad for the kid. He was so excited to spend (give or take) 90 hours of his youth playing this game, but instead is so disappointed that he told me he probably won’t even play it all.

And there goes $60 down the drain.

I suppose what gets me most frustrated is the fact that in the year 2014, we cannot have decent looking game come out on the Xbox 360. I know current-gen has sort of stolen the stage as of late, but if game publishers are going to port games onto las-gen, they should put in some effort.

Why can’t you be Assassin’s Creed Rogue, Shadow of Mordor!?!

Well folks, the point is, if you were planning to pick up Shadow of Mordor on last gen…

don’t.

I can guarantee you will be disappointed.

I asked my brother what he would rate the game, and he said he’d give it a 6 or a 7. However, I suspect his naivety is impacting his score.

I myself have played a little of the game, but based on what I’ve seen in person, I give SoM a 4/10.

It’s a shame that a game that is apparently really good on current-gen and PC isn’t up to par on last-gen.

I suppose overall it’s just a sign that 2014 is going to be the last decent year for PS3 and Xbox 360. Goodbye friends, you will be missed.


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Monday, January 5, 2015

Anime Review - Noragami

Noragami

Recently, I’ve been watching more and more anime. So far I’ve seen some of the highly recommended ones (SAO, AOT, etc.), but this month I watched an anime that I knew nothing about.

The show’s called Noragami, which means (I think) “Stray God.”

I thought it was quite good, and I’m here to give you my thoughts on the first and only season that premiered in early 2014.

Story

Noragami’s world is one full of gods and creatures called phantoms, both of which exist between planes of existence.

The “stray god” that also happens to be the main character in this show is Yato. Yato is a poorly dressed, goofy, and unpopular delivery god who is desperate to gain popularity and eventually build his own shrine.

Another main character is Hiyori, a girl who after being hit by a bus becomes half-human/half-phantom.

She has a pink tail.

Phantoms, by the way, are spirits from the “Far Shore” (basically the afterlife) that like to influence the minds of humans, normally in negative ways.

The final main character is Yukine, Yato’s Regalia.

What’s a Regalia you ask?

Well, funny you should ask. Regalias are “pure” spirits that have not crossed over to the “Far Shore.” Once bound to a master, Regalias take a human-like form until called upon for battle. When this happens, the Regalias transform into weapons, clothing, and lions… I guess…



I’m sure I at least got some of that wrong. I apologize for my very limited understanding behind the magic of Regalias.

Anyway, Yukine is kind of a punk, and as it turns out, when you act like a punk, your master pays the price, that price being death…. eventual death.

Yes, as Yukine becomes more and more… terrible, Yato’s health decreases, which makes combating the many, many, people that Yato has pissed off incredibly difficult.

That’s all I’m gonna say about the plot, because anymore might spoil some stuff. Let’s just say that the story is diverse. Sometimes it’s serious, sometimes it’s funny, and it’s always good.

Art Style

Noragami’s art style is all about contrast. Most of the backgrounds are dull, dark colors, while the main characters and phantoms are colorful. The three main characters’ eyes are bright colors (blue, pink, and orange) that kind of match their personalities.

It’s a pretty show.

Voice Acting

At the moment, there is no dubbed version of this show. So I watched it in Japanese.

I don’t speak Japanese…. So I guess that’s all I’ve got to say…

Action

There are some cool fight scenes in this show, but for the most part, Yato kills phantoms in one slice. When Yato actually fights other gods, however, the action increases and some memorable scenes ensue.

But the final fight scene with Rabo could have been a lot better. Just sayin.

Award Time!

Best Episode: Where Happiness Lies

Best Regalia: The Lion that exists for no reason

Conclusion

Noragami is my favorite anime of 2014… mostly because it’s the only anime that came out in 2014 that I watched.

But it’s still good! I give Noragami an 8/10.

Watch it and enjoy.

Sunday, January 4, 2015

Socially Unbalanced Ep. 6 - GTA Festive Surprise and Our Favorite Christmas Movies



Among other things, we talk about the GTA Christmas Update and our favorite Holiday movies...

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Friday, January 2, 2015

"The Interview" Review: It Deserves to be Watched

The Interview


Here we go boys.


If you haven’t heard the story behind The Interview, it is one worth looking into. Basically, Sony cancelled the theatre release of the movie due to threats they received from an organization that opposed the film.

If you wanna check learn about this in more detail, you can listen to an episode of my podcast dedicated to the subject here.


Long story short, Sony released the movie on Youtube, and later on Amazon for people to view in the comfort of their homes.  


After the trouble this movie went through to get released, I knew I had to watch it, and I’m happy to report that I thoroughly enjoyed it.


SPOILERS ahead.


Plot


The Interview is the latest ridiculous comedy starring James Franco and Seth Rogen. In it, famous talk show host Dave Skylark (Franco) and his producer Aaron Rapaport (Rogen) travel to North Korea to interview and assassinate Kim Jong-un.


Now you know why some people hate this movie.


Other than that basic concept, The Interview has a very diverse and hilarious plot line. After the CIA enlists Dave and Aaron, everything goes wrong. Chaos ensues.


I think I can best describe the craziness of the plot by describing the beginning middle and end.


Beginning: A hilarious interview with Eminem


Middle: Basketball with Kim Jong-un


End: Explosions


Now if that isn’t an interesting list of events, I don’t know what is. Plus, the scenes in between those I noted above are all wonderfully executed.


What I love about the comedy in The Interview was the use of running jokes. Rogen and Franco use several select jokes that make re-appearances throughout the movie, getting funnier and funnier along the way. It never got obnoxious and was always delivered expertly.


Acting/Dialogue


James Franco and Seth Rogen are incredibly underrated. Both of them have massive amounts of talent, and I honestly think they simply enjoy making movies. Regardless of quality or topic, Rogen and Franco are a power couple, and their performances in this film are as good as ever.


Also noteworthy is the performance of Randall Park as Kim Jong-un. He is simply hysterical. Every moment he is in the movie from the point he makes his first entrance is captivating.


My only complaint about the overall script was the conversations between Franco and Rogen. Whenever these two argue (which happens a lot), the result is usually Franco babbling on about something stupid and Rogen screaming, “Shut Up!”


While sometimes this is funny, most of the time it is just ridiculous and by the end became a bit repetitive.


Seth Rogen does have a great scream though.


Action/SFX


The Interview is full of action scenes that are designed to be as ridiculous as possible. There is one scene in which Rogen and a North Korean soldier are fighting, and they keep biting off each other’s fingers. The entire film is full of WTF moments like that.


As far as special effects go, everything looks just good enough. While I think that most of the props in the movie were practical, all the CGI is… fine.


Award Time!


Best Performance: Randall Park as President Kim


Best Running Joke: The Lord of the Rings references


Best WTF Moment: The little kids playing guitars… You’ll know when you see it.


Conclusion


After all The Interview went through, it deserves to be watched. I give The Interview an 8.5/10. I really enjoyed it.


If you want a funny movie to watch with your friends, this is a good one.